2022-Jul-10 - Maze Fodder Progress
SO it only took me a week to decide I wasn't happy with my original starting point and that things were getting hard to refactor or to add new features. This lead me to restart development over again, I can't see this being the one and only time I scrap everything because it's gone wrong, but that's the beauty of being the only one working on your project.
I've also switched to what I think will be a better tile set to do the early development in that being "Topdown Shooter" from the KENNY Game Assets All-in-1 it gives me the Top-Down perspective I wanted with the wall interconnections and a range of characters to represent the other NPCs.
I haven't decided on the overall style of the game yet which I'm hoping will lead me into some idea of the types of NPCs we have, things are still a little up in the air.
But such is life and I'm still really enjoying the journey, no need to rush.
I've opted for a circle Vs Rectangle collision detection system with a AABB last chance check to keep the NPCs from leaving the map.
Next up, I'll be putting the Maze generator back in, I'm hoping that I can have it create the maze with more than single cell corridors so we can have more space for the combat.
Until next time, stay lucky.
Maze Fodder
Mazes full of things that want to kill you.
Status | In development |
Author | mort8088 |
Genre | Shooter, Action, Puzzle |
Tags | Singleplayer |
Languages | English |
More posts
- 2022-Jul-18 - It's amazing.Jul 18, 2022
- First PostJun 24, 2022
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