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Maze Fodder
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Devlog
2022-Jul-18 - It's amazing.
July 18, 2022
by
Dave Henry
#level design
This Weekend I got a few things ticked off my ToDo list, the biggest being rewriting the maze generation code, from here I added makers on the ground for the start and end of the maze. I've also fixed...
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2022-Jul-10 - Maze Fodder Progress
July 10, 2022
by
Dave Henry
#DevLog, #Rewrite, #Camera, #NPCs
SO it only took me a week to decide I wasn't happy with my original starting point and that things were getting hard to refactor or to add new features. This lead me to restart development over again,...
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First Post
June 24, 2022
by
Dave Henry
#devlog
I've had an idea for a game I want to play... I like solving Mazes and I've always loved the top down game aesthetic and I've loved all the Doom games (yes even the darkness simulator that is Doom 3)...
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