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Maze Fodder

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Devlog

  • 2022-Jul-18 - It's amazing.
    July 18, 2022 by Dave Henry#level design
    This Weekend I got a few things ticked off my ToDo list, the biggest being rewriting the maze generation code, from here I added makers on the ground for the start and end of the maze. I've also fixed... Continue reading
  • 2022-Jul-10 - Maze Fodder Progress
    July 10, 2022 by Dave Henry#DevLog, #Rewrite, #Camera, #NPCs
    SO it only took me a week to decide I wasn't happy with my original starting point and that things were getting hard to refactor or to add new features. This lead me to restart development over again,... Continue reading
  • First Post
    June 24, 2022 by Dave Henry#devlog
    I've had an idea for a game I want to play... I like solving Mazes and I've always loved the top down game aesthetic and I've loved all the Doom games (yes even the darkness simulator that is Doom 3)... Continue reading
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